#. #Modify Create Qol blocks comportment [kinetics] #. #Define if the shadow radiance helmet has goggles helmetHaveGoggles = true #. #Define if players can activate the hover mode with their shadow radiance chestplate hoverAllowed = false #. #Define if the shadow radiance armor pieces give potion effects armorEffectsEnable = true #. #Define if the diving effect is applied on the shadow radiance boots #Diving makes players descend quicker in liquids bootsDiving = true #. #Define if players can walk normally under lava with shadow radiance boots bootsLavaWalking = true #. #Define the max distance can be set to the statue # Default: 16 # Range: > 1 statueMaxDistance = 16 #. #Should the op players be warned about experimental features experimentalWarning = true #. #Define if players can add elytra to their shadow radiance chestplate elytraAllowed = true #. #Define if players can use air in the chestplate to boost the elytra elytraBoostAllowed = true #. #Define if players can add a propeller to their shadow radiance chestplate propellerAllowed = false #. #Define if the elytra boost must use fireworks instead of air (the elytra boost must be enabled) useFireworksForBoost = true #. #Define the time (in ticks) between the consumption of fireworks for the boost (the usage of fireworks for the boost must be enabled) # Default: 40 # Range: > 1 fireworkDuration = 40 #. #. #Fine tune the kinetic stats of individual components [kinetics.stressValues.v2] #. #. #[in Stress Units] #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. [kinetics.stressValues.v2.impact] mason_saw = 4.0 loom_saw = 4.0 shadow_radiance_chestplate = 4.0 inventory_linker = 8.0 alchemy_saw = 4.0 tinkering_saw = 4.0 botanist_saw = 4.0 glassblower_saw = 4.0 carpenters_saw = 4.0